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Sunday, 25 September 2011

shot sizes in detail

 this shot is called an establishing shot, this type of shot does not need to have people in it, but merely the place were the scene is going to happen, this type of shot can be used in many different ways, it can create happy fillings about a place, (like a beach with the sea) or maybe sad/ scary emotions (a haunted mansion).







This is shot is called a long shot (LS). it is used to show a character while keeping the whole figure in the shot, it also keeps a lot of the surounding environment in the shot as well, which can be used for editing.




A medium long shot (MLS) is basically the same as a long shot, but it shows the person as well as the environment in more detail.
This shot is called a 3/4 shot, again is similar to a MLS but is more close up. this type of shot along with a medium shot are good for such scenes as interviews and news reports.
this is a medium shot (MS). in this shot, you can see a character in a lot more detail, you can also see and text that may be in the background or any features on the character you may not have been able to see from a LS etc....
 this shot is called a medium close up (MCU). this type of shot is to show the key features of the the shot in more detail such as face expressions.
 a close up shot (CUS) is almost exactly the same as a MCU but a bit more zoomed in more on the face of the character which shows faceual expressions in even more detail.
 a extreme close up (ECU) is not very well used but is used purely to show all the features of a person in a high amount of detail. there is no to little room for anything else in the shot (besides the background).
the final shot i will talk about is  over the shoulder shot. it can be used to make characters look as if they are talking to each other. you can switch between both characters shoulders, one after the other to make the shot look more as the characters are talking to each other

Storyboard Drawing, Shot Sizes, Framing and Rule of Thirds

this is my storyboard techniques, when it comes to storyboarding, it is better to use person figures called ergonomes rather than "stick people." by using ergonoms, you can create a picture of much greater detail showing exactly what the person is doing in the shot, is is shown is the sketch i have done to the right.


when it comes to framing, positioning is key, in a scene were you have someone running across the screen for example, it is a lot better to have them position to the right hand side of the camera shot so they have a lot more room to run across the screen (or vis versa if running in the opposite direction.)

in a interview like shot, rather than having the person being interviewed in the centrer of the shot, it is better to have them positioned to the left or right hand side of the shot. by doing this, it allows room for text such as titles or names of the person.



on the right hand side, you can see some shot sizes i have draw, i will go more in-detail what they are used for and what they mean in my next post.
this image shows how the rule of thirds is used in a shot. every shot is brocken up into a invisable 3x3 gid that shows the postion of everything in the shot.

The rule of thirds is a concept in video and film production in which the frame is divided into into nine imaginary sections, as illustrated on the right. This creates reference points which act as guides for framing the image - 


http://www.mediacollege.com/video/shots/rule-of-thirds.html



http://www.howtophotography.org/the-rule-of-thirds/

Monday, 12 September 2011

what i will be doing

prelimlinary exercise brief: in groups of no more than four. continuity task task involving filming and editing a charecter opening a door, crossing a room and sitting down in a chair opposite another charecter, with whom he/she then exchanges a couple of lines of dialogue. this task should demonstrate match on action, shot/reverse shot and the 180 degree rule.